Virtual Reality as a Calm Room Intervention Modality in Schools

As an identified occupational therapy practitioner, you have been selected and invited to participate in a survey exploring “Virtual Reality as a Calm Room Intervention Modality in Schools.”

For this research survey, approximately 300 occupational therapy practitioners will be asked 15 questions regarding current therapy practices for student sensory regulation, and the potential use or feasibility of the use of virtual reality technology as a sensory modality to support student participation in least restrictive classrooms. It will take approximately 5 to 8 minutes to complete the questionnaire.

There are no foreseeable risks associated with participation in the survey. While your participation in this study is completely voluntary, we value your therapy expertise and knowledge of the implementation of sensory regulation interventions in schools to improve student engagement. You may discontinue the survey at any time. You will be prompted to enter a response for each question, but unanswered questions will not negate the use of provided responses for group data analysis.

Your survey responses are confidential and data from this research will be reported
only in the aggregate (group results). Personal identifiable data will not be collected during the study except for your career field and age range in grouped years. Upon receipt, each response form will be assigned an alternate research code number to replace your email address or any inadvertent identifiable personal information. The final question will ask for an email address for those clinicians who wish to be contacted for future research participation in an effectiveness or utilization study of sensory VR applications. All response forms will be deleted at the end of the study in May 2020.

If you have questions regarding the survey or the research procedures, you may contact the University of Tennessee-Chattanooga faculty mentor Dr. Cindy Poole at or by telephone at 423-425-5126. This research study has been approved by the University of Tennessee Chattanooga Institutional Review Board IRB #19-072.

Student researcher Joshua Barnett may also be contacted via email at

*For the purposes of this study, a virtual reality (VR) experiences is defined as a portable,
immersive, interactive, and simulated three-dimensional digital environment the user
experiences from a headset and computerized application. This does not include VR for
gaming purposes.

Thank you very much for your time and support to explore alternative interventions for students who have sensory processing difficulties to be able to participate in least restrictive classroom environments.